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・ Peace on Earth/Little Drummer Boy
・ Peace on You
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・ Peace One Day
・ Peace opposition
・ Peace or Violence
・ Peace for Animals
・ Peace for Lugansk Region
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・ Peace Forest
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Peace gaming
・ Peace Gardens
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・ Peace Hill Press
・ Peace History Society
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・ Peace Hyde
・ Peace Iced Tea
・ Peace Implementation Council
・ Peace in Islamic philosophy
・ Peace in Mississippi
・ Peace in Our Time
・ Peace in Our Time (Big Country album)
・ Peace in Our Time (Good Riddance album)


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Peace gaming : ウィキペディア英語版
Peace gaming
Peace gaming is a neologism coined by Utsumi Takeshi to describe non-military global simulations, or simulations that involve both military and civilian variables.
Peace gaming is based on the idea that global simulations which are modeled entirely on military actions (war gaming) can never be more than zero-sum games. In other words, in order for one side to achieve its objective, all others must lose. Proponents of peace gaming simulations argue that when "civilian" factors which exist in the real world, such as the economy, manufacturing, and trade are brought into play, the simulation becomes not only more realistic but also ceases to be a zero-sum game. Through collaborative action on the part of the competitors as opposed to purely confrontational, all sides can gain benefit and thus all can theoretically claim victory.
==See also==

* Utsumi Takeshi
* Game theory

抄文引用元・出典: フリー百科事典『 ウィキペディア(Wikipedia)
ウィキペディアで「Peace gaming」の詳細全文を読む



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